This feature can be disabled during the escape sequence by using the -noescape option. To get unstuck, you can press Start+Select together to soft-reset to Samus' spaceship. While each completable seed should have a path that allows you to complete the game, it is possible to become stuck by using a different path. If you get a Completable: False, do not expect to be able to complete the game! The bottom of the output from door_rando.py will tell you whether your seed is completable (and what the seed is, just to confirm). The randomizer also provides a spoiler file with the same name as your rom but with. It does not play well with the progress bars. The -logfile option pipes all of the output to a specified file. To console you, Start+Select will refill your ammo during escape. That said, the escape sequence is a lot of fun in door randomizer, so this option can make for an exciting final sequence. This comes with some danger as if you softlock during escape you will have to reset to your save before Mother Brain. The -noescape option disables soft-resetting during the escape sequence. If you don't include -debug you will see a neat progress bar that shows how many of the rooms have been placed. The -debug option will let you see the generated door transitions as they are created. The -hard_mode command-line option will switch to the harder logic preset, potentially requiring a lot of difficult tricks to complete a seed. Each boss only needs to be defeated once, so this option should make seeds faster to complete. The -doubleboss command-line option adds an additional copy of each major boss room to the map (and removes the Maridia map station). This change does not currently impact the logic. Note, however, that leaving Tourian by the elevator leaves you in the actual Golden 4 room. The -g8 command-line option changes the Crateria map station into another copy of the Golden 4 room in order to make Tourian slightly easier to find. Minibosses are colored green, bosses are colored red, Samus' ship is colored blue, the golden statues room is colored yellow, and the end of Tourian escape (and the beginning of the rest of escape) is colored purple. If you have graphviz, the -graph command-line option will also generate a room graph showing the ways the rooms are connected in this seed. The program will give you a warning if you try to add a starting item that isn't implemented, and not give you that item. There isn't a simple way to edit your starting reserve tanks. This means that the same seed with different starting items can produce different results! The names for all the items are in encoding/rooms.txt. The algorithm will take your starting items into account when deciding if a seed is completable and deciding what rooms to place where. The quotes around the list of items you want to start with are important. This example gives you Bombs, 10 Super Missiles, 500 Energy, and Wave Beam on starting the game (why you'd want bombs without morph ball beats me). (If only I didn't get so few items in Crateria.Python door_rando.py -clean ~/sm.smc -create ~/sm_rando.smc -starting_items "B S10 E500 WB" Bombs were normal, but I happened to get Charge Beam where missiles originally were, thus I fought Torizo with it.Įdit 2: Now plasma beam in Brinstar! This is too good. I'll start the discussion: I started playing Item Randomizer. Note that Maridia's sand pits and all elevators have also not been changed. Again, not all doors are randomized, like the ones leading to Torizo, the doors on Ceres, and the doors in Tourain. This is similar to the item randomizer, and you can even have it randomize items if you want, but regardless if you want random items or not, it will always randomize the doors. Here is a link for more info and download: Although the site says it's for racing the game, you can also play alone. This does not change anything else, like enemies and rooms. I believe bombs are either regular or power bombs. Not all items are changed, like the Morph Ball and the first missile pack. Basically, you get the program, you can enter a seed if you want, and it will make a Super Metroid ROM for you to play on! This ROM, however, changes item positions. The item randomizer changes most of the items in the game. Note that you will most likely need to use an emulator to play these. There are two randomizers for Super Metroid: One for items, and one for doors. Because the Majora's Mask one has a thread.
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